I've never been more scared of playing an Indie game until I played this. Loved it 100%
A downloadable game for Windows and macOS
You've just inherited the estate of your distant relative, Dr. Hague Shoal, who disappeared nearly a century ago.
His home has been abandoned for decades, and the real-estate company refuses to send any more appraisers. They insist that you go and clear out the property yourself.
What's the big deal?
What happened to the appraisers?
And what's that scraping sound coming from the walls?
HUSK is a short, atmospheric horror game taking you through the story of Dr. Shoal, as you uncover his past, and the horror that awaits in his decrepit home.
|Walk||Arrow Keys, or W,A,S,D|
About the Project
Our goal with HUSK was to create an unsettling, creepy experience, that's accessible for people who can't handle jump-scares.
This project was originally started as a Halloween Game Jam project for our small community discord server, "McSingles". After the jam, we continued to develop it further, resulting in what you see today!
|Updated||11 days ago|
|Published||28 days ago|
|Made with||Unity, Adobe Photoshop|
|Tags||3D, Atmospheric, Creepy, First-Person, Halloween, Horror, Psychological Horror, Short, Singleplayer, Survival Horror|
|Average session||A few minutes|
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I really enjoyed the parts of the game I played, but the lack of saves and the ability to die really took the experience down a bit for me, especially because I felt like I was 'cornered' into my death. I'm gonna wait a few weeks before I end up trying again, but I'm gonna come back to it again for sure.
We're sorry that you were taken out of the experience! We hope the next update will resolve any issues you're experiencing.
We've been tossing around the idea of respawning the player in the Study, right after sundown. Do you think this would've made it less frustrating?
Hi! Thanks for replying. I think that would help a lot, or even a save point with every note read. I had made it into the basement and read note 4/4, and when I turned around the monster was scuttling thru the curtain and I just didn't have the room to do anything before I got got. The flashlight didn't seem to affect him that time around either? Or at least not long enough before he got me.
Ah, yeah - there appears to be a bug in the last release where the flashlight is inconsistent at close range.
I think the raycast is getting blocked by your head when you look down, or it might be starting too far in front of your face.
We hope to update with a fix very soon!
Awesome! Glad to hear it! :) I'm looking forward to the update!
Unfortunately, adding the checkpoint didn't make it into the latest build. The work required for the feature turned out to be pretty significant, and it was delaying the update.
We're already so far past Halloween, so it's unlikely that we'll have another update to include it. That said, if we do have another update, it'll be the first thing we add!
Oh my, it looks like you experienced a bug with the inventory, which lets you re-read the notes. Sorry about that!
It'll be fixed in the next update!
Michael and Team,
This game nails atmospherics and subtlety. No lie, I was basically in a constant state of alert (and still got surprised a couple of times.)
My only ask/idea, if you were to make any changes, would be to scale up the amount of time you need to keep the flashlight on the creature based on the number of encounters you have with it.
Still a great showing for a jam-turned-beta game - awesome work all!
That's excellent feedback. I'm thinking that we'll definitely want to create a time window where you need to keep the light on the monster, and we should at least look into adding some sort of threat escalation mechanic.
After watching through your video, I think we should probably add some better environmental hints for the you-know-what. We don't want people to have to run around like you did!
hi, big thx for the game. greetings from rosti 😀
Hello, I played this game and I really enjoyed it, the environment, sound effects were all pretty good, I liked the monster mechanic it was neat, also I really like the way we read the notes and opening drawers its a very nice detail, I liked it, great work :)
Wow! Thanks for the video!
I noticed a low frame rate issue, which we never encountered during testing.
Could that be your recording software? Or was our game running slow? If it's running slow, would you mind sharing your specs so we could troubleshoot the issue?